Sunday, October 21, 2012

1.4 Pre-Release and important info about the blog

Okay guys i changed the design some days ago but i just want to hear if you like it?

Vote here on the blog or comment why you like or don't like it. If there isn't any votes i will choose if i should keep the new design.

But now to the 1.4 Pre Release:


New/Changes:


  • Level cap on anvils removed in creative mode.
  • New sound effects for the Wither, Bats, the Anvil and Ender Dragon.
  • New sound effects for Zombies. (Curing a Zombie, infecting a Villager and a Remedy sound).
  • Servers show their version in Multiplayer menu if not matching the client.
I recorded some footage from the new Pre-Release:


But this guy have maked an overview for the 1.4 Pre-Release:



Download the Pre-Release: Minecraft.jar Server.jar Server.exe

Wednesday, October 17, 2012

Snapshot 12w42a and Snapshot 12w41b

Hi guys there is a new snapshot! And yes its an early one but here is the Change log:

Updated 20-10-2012
Changes/New:
                                                                       =12w41b=


  • Falling sand now properly “pops” when falling on non-solid blocks (such as torches).
  • The redstone repeater lock mechanism is now slightly more stable / predictable. It’s still not 100% as Mojang wants it, but fixing it completely will require bigger changes planned for Minecraft 1.5.
  • Fixed tooltip width for renamed items.
  • Added a number of sound events, but the sound effects are not added yet.
  • Added new step sound for silverfish.
  • Added three new sound effects for zombies.
  • Added new sounds for zombiepigman.
  • Added Bat Sounds.
  • (More sounds to come)
  • Server ping will now tell if the server and client have mismatching protocol versions.
  • Updated translation files.


                                                                       =12w41a=
  • Server IPs can now be hidden. Good if you record on a server or live stream and don't want to flood the server with people.
  • If you power  the either side of a repeater directly with another repeater, it will lock the current state of the other repeater until the signal to the powered repeater is turned off. If a repeater that is on is locked, it will stay on. If a repeater that is off is locked, it can not output a signal.
  • When locked, the repeater's second torch will no longer be visible and a bar textured similarly to bedrock will appear.
  • Anvils got a new crafting recipe.
  • Minor visual changes.
  • You can repair tools using their material.
  • Reduced experience level cost.
  • Bats no longer trample crops, activate pressure plates or tripwire.
  • Updated language file.
See the Snaphot in action:

Download: Minecraft jar Server jar Server exe










Monday, October 15, 2012

Snapshot 12w41a & 12w41b

New Snapshot guys and girls! You can now Rename Items for your Adventure Maps with Anvils!

Complete changelist:


  • Added a new Anvil Block for repairing, merging & naming items. Very Useful for Map Makers
  • Three different damage states: Anvil, Slightly Damaged Anvil, and Very Damaged Anvil.
  • Anvils can not only rename tools and armor, but any item. Even better :)
  • Renamed placeable items will not retain their name if placed.
  • Anvils can merge enchantments. Can't wait for 1.4 now.
  • Items with two different enchantments will give an item with both.
  • Items with the same enchantment will increase the level of the enchantment if they have the same level or take only the highest if they don't.
  • Some enchantments can be lost during the merging because of incompatibility (ex: Sharpness I + Smite I) Fair enough would have been wayyy to Op'ed.
  • The first item seems to have the priority (the lost enchantments are on the second item)
  • Anvils can also be dropped in a similar manner to Sand, Gravel, and Dragon Eggs.
  • When landing on a mob, the anvil will deal damage relative to the distance it fell. Gonna do this on a chicken :D
  • Renamed "Chat Settings" to "Multiplayer Settings" and contains the old chat settings menu.
  • Option for cape-owners to hide their capes ingame.
  • Tweaks to debugging.
  • F3+H now shows tool and armor durability on damaged items - On maps it shows the zoom level.
  • Now shows which cardinal direction the player is facing on the f value.
  • The pie chart on the F3 overlay is now shown when opening it using shift+F3 instead of vice versa.
  • Mobs no longer forget that they are aggressive against a player in Creative mode after a few seconds anymore.
  • Creepers now can have custom explosion radius and fuse timer using edited mob spawners and NBT tags.
  • Effects given by the Beacon are now less intrusive on the screen.
  • Level-up sound now only plays every 5 levels and has been tweaked.
  • Gaining experience from breeding animals.
Bug Fixes:


  • Custom splash potions now give the proper effect when shot from dispensers.
(October 12th 2012) 12w41b Released changelog:



  • Anvils will be damaged by falling depending on distance fallen.
Bug fixes:
  • Fixed anvils repairing themselves when falling
  • Fixed a few crashes in multiplayer when renaming items
  • Fixed /kill command not working and screenshot message not showing



Watch this guy showing of the Snapshot(12w41a):


You can download the Snapshot here:


Wednesday, October 10, 2012

Snapshot 12w40b and I GOT TWITTER!

Hi guys im back with a new Snapshot! I haven't played it myself but alot of people have made videos with it. And i now have a Twitter Profile and i will tweet when i post something on the blog!

New stuff or Changes:
  • Added a way to teleport a player relative to their current coordinates.
  • Use ~ to represent current position and then + or -.
  • For example, "/tp (player) ~+500 ~-5 6.13" teleports adds +500x, -5y, and moves the player to 6.13z.
  • Added Swamp Hut structures, for Witches to spawn in.
  • Added superflat preset "Redstone Ready" with a 52 layers of sandstone, 3 layers of stone, and 1 layer of bedrock.
  • Flatworld configuration now allows you to generate trees, strongholds etc.
  • Now pumpkins, tall grass, flowers, trees, mineshafts, dungeons, strongholds, lakes, desert wells, ravines and ores will spawn on superflat maps.
  • Custom Item naming NBT tags (intended for custom map makers).
  • Using the NBT, it is possible to add custom names to items, as well as a lore list for that item.
  • Better inventory management.
  • The pick block action now works on blocks that are represented as items in the inventory. (Eg: Repeaters, redstone dust, tripwire).
  • Pressing the 1-9 hotkeys while hovering over an item will put that item into the inventory bar.
  • In creative mode, you can now shift-click items from the hotbar to the survival inventory screen.
  • The left-click action will no longer open doors, pull levers, push buttons or open trapdoors. Use the right mouse button!
  • Firespread has been slightly nerfed again to prevent infinitely spreading fires.
  • Beacon Texture altered, as well as the beam.
  • Eye of Ender can now be used in superflat worlds. (only if stronghold generation is enabled)
  • Slimes now spawn in Swamp biomes at low light level.
If you hate reading all this watch this guy showing the Snapshot!




You can download the Snapshot here: Download
You can follow my Twitter here: Follow Me