Okay guys i changed the design some days ago but i just want to hear if you like it? Vote here on the blog or comment why you like or don't like it. If there isn't any votes i will choose if i should keep the new design. But now to the 1.4 Pre Release:
New/Changes:
Level cap on anvils removed in creative mode.
New sound effects for the Wither, Bats, the Anvil and Ender Dragon.
New sound effects for Zombies. (Curing a Zombie, infecting a Villager and a Remedy sound).
Servers show their version in Multiplayer menu if not matching the client.
I recorded some footage from the new Pre-Release:
But this guy have maked an overview for the 1.4 Pre-Release:
Hi guys there is a new snapshot! And yes its an early one but here is the Change log:
Updated 20-10-2012
Changes/New:
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Falling sand now properly “pops” when falling on non-solid blocks (such as torches).
The redstone repeater lock mechanism is now slightly more stable / predictable. It’s still not 100% as Mojang wants it, but fixing it completely will require bigger changes planned for Minecraft 1.5.
Fixed tooltip width for renamed items.
Added a number of sound events, but the sound effects are not added yet.
Added new step sound for silverfish.
Added three new sound effects for zombies.
Added new sounds for zombiepigman.
Added Bat Sounds.
(More sounds to come)
Server ping will now tell if the server and client have mismatching protocol versions.
Updated translation files.
=12w41a=
Server IPs can now be hidden. Good if you record on a server or live stream and don't want to flood the server with people.
If you power the either side of a repeater directly with another repeater, it will lock the current state of the other repeater until the signal to the powered repeater is turned off. If a repeater that is on is locked, it will stay on. If a repeater that is off is locked, it can not output a signal.
When locked, the repeater's second torch will no longer be visible and a bar textured similarly to bedrock will appear.
Anvils got a new crafting recipe.
Minor visual changes.
You can repair tools using their material.
Reduced experience level cost.
Bats no longer trample crops, activate pressure plates or tripwire.
Hi guys im back with a new Snapshot! I haven't played it myself but alot of people have made videos with it. And i now have a Twitter Profile and i will tweet when i post something on the blog! New stuff or Changes:
Added a way to teleport a player relative to their current coordinates.
Use ~ to represent current position and then + or -.
For example, "/tp (player) ~+500 ~-5 6.13" teleports adds +500x, -5y, and moves the player to 6.13z.
Added Swamp Hut structures, for Witches to spawn in.
Added superflat preset "Redstone Ready" with a 52 layers of sandstone, 3 layers of stone, and 1 layer of bedrock.
Flatworld configuration now allows you to generate trees, strongholds etc.
Now pumpkins, tall grass, flowers, trees, mineshafts, dungeons, strongholds, lakes, desert wells, ravines and ores will spawn on superflat maps.
Custom Item naming NBT tags (intended for custom map makers).
Using the NBT, it is possible to add custom names to items, as well as a lore list for that item.
Better inventory management.
The pick block action now works on blocks that are represented as items in the inventory. (Eg: Repeaters, redstone dust, tripwire).
Pressing the 1-9 hotkeys while hovering over an item will put that item into the inventory bar.
In creative mode, you can now shift-click items from the hotbar to the survival inventory screen.
The left-click action will no longer open doors, pull levers, push buttons or open trapdoors. Use the right mouse button!
Firespread has been slightly nerfed again to prevent infinitely spreading fires.
Beacon Texture altered, as well as the beam.
Eye of Ender can now be used in superflat worlds. (only if stronghold generation is enabled)
Slimes now spawn in Swamp biomes at low light level.
If you hate reading all this watch this guy showing the Snapshot!